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EditorialPlaying with Convergence
Helen Kennedy
University of the West of England, UK, Helen.Kennedy{at}uwe.ac.uk
Jason Wilson
University of Bedfordshire, UK, Jason_a_wilson{at}yahoo.com.au
References
- Bruns, A. (2005) `Some Exploratory Notes on Produsers and Produsage', IDC Currents. URL (consulted May 2007): http://distributedcreativity.typepad.com/idc_texts/2005/11/some_explorator.html
- Cross, J. (2007) `Sony's Phil Harrison talks up Game 3.0', Extremetech 7 March. URL (consulted May 2007): http://www.extremetech.com/article2/0,1697,2101851,00.asp
- Dovey, J. and Kennedy, H.W. (2006) Game Cultures: Computer Games as New Media. Reading: Open University Press.
- Frasca, G. (2004) `Videogames of the Oppressed: Critical Thinking, Education, Tolerance and Other Trivial Issues', in P. Harrington and N. Wardrip-Fruin (eds) First Person: New Media as Story, Performance and Game. Cambridge, MA and London: MIT Press.
- Jenkins, H. (2006) Covergence Culture: Where Old and New Media Collide. New York: NYU Press.
- Kline, S., Dyer-Witheford, N. and de Peuter, G. (2003) Digital Play: The Interaction of Technology, Culture and Marketing. Montreal: McGill-Queen's University Press.
- Moulthrop, S. (2004) `From Work to Play: Molecular Culture in the Time of Deadly Games', in P. Harrington and N. Wardrip-Fruin (eds) First Person: New Media as Story, Performance and Game. Cambridge, MA and London: MIT Press.
- Terranova, T. (2004) Network Culture: Politics for the Information Age. London: Pluto.
- Wark, M. (2006) `GAM3R 7H30RY 1.1'. URL (consulted June 2007): http://www.futureofthebook.org/gamertheory/
Convergence: The International Journal of Research into New Media Technologies, Vol. 13, No. 4,
331-333 (2007)
DOI: 10.1177/1354856507082455

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