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Convergence: The International Journal of Research into New Media Technologies
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Homo Deludens

Cheating as a Methodological Tool in Digital Games Research

Julian Kücklich

University of Ulster, UK, julian{at}kuecklich.de

/ This paper intends to map the possibilities as well as the dangers of using cheats in games research. It starts out from an understanding of games as entities in which the impulse to play is inextricably linked to the desire to cheat, as the close etymological kinship of the Latin terms ludo (I play) and deludo (I cheat) suggests. Therefore, it can be argued that, in order to understand a game, one must play not only by its rules but also with its rules. This will be demonstrated using examples drawn from my own games research experience, addressing the ethical, methodological and epistemological implications of this practice.

Key Words: cheating • deludology • methodology • rule-breaking • video games

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Convergence: The International Journal of Research into New Media Technologies, Vol. 13, No. 4, 355-367 (2007)
DOI: 10.1177/1354856507081951


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This Article
Right arrow Abstract Freely available
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Right arrow Alert me when this article is cited
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Citing Articles
Right arrow Citing Articles via Google Scholar
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Right arrow Articles by Kücklich, J.
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 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?